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Open Game Engine 2D API
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Functions | |
| void | OGE_Screenshot () |
| Take a screenshot. | |
| int | OGE_GetLastScreenshot () |
| Get the image ID of the last screenshot. | |
| int | OGE_GetScreenImage () |
| Get the image ID of current game screen. | |
| void | OGE_ShowFPS (bool bShow) |
| Show or hide FPS. | |
| void | OGE_LockFPS (int iFPS) |
| Lock FPS. | |
| int | OGE_GetFPS () |
| Get current FPS. | |
| int | OGE_GetLockedFPS () |
| Get the FPS value you want to lock. | |
| void | OGE_ShowMousePos (bool bShow) |
| Show or hide mouse position on the screen. | |
| void | OGE_SetDirtyRectMode (bool bValue) |
| Set dirty rect mode or not. | |
| void | OGE_Scroll (int iIncX, int iIncY) |
| Scroll the screen. | |
| void | OGE_SetViewPos (int iLeft, int iTop) |
| Set the position of the viewport. | |
| int | OGE_GetViewPosX () |
| Get the x coordinate of the viewport position. | |
| int | OGE_GetViewPosY () |
| Get the y coordinate of the viewport position. | |
| int | OGE_GetViewWidth () |
| Get the width of the viewport. | |
| int | OGE_GetViewHeight () |
| Get the height of the viewport. | |
| void | OGE_StopAutoScroll () |
| Stop auto-scrolling screen. | |
| void | OGE_StartAutoScroll (int iStepX, int iStepY, int iInterval, bool bLoop) |
| Start to auto-scroll screen. | |
| void | OGE_SetAutoScrollSpeed (int iStepX, int iStepY, int iInterval) |
| Set the speed of scrolling the screen. | |
| void | OGE_SetScrollTarget (int iTargetX, int iTargetY) |
| Set the target position for the auto-scrolling. | |
| void | OGE_ShowMouseCursor (bool bShow) |
| Show or hide the system mouse cursor on the screen. | |
| bool | OGE_GetFullScreen () |
| Check if the game is in fullscreen mode or not. | |
| void | OGE_SetFullScreen (bool bValue) |
| Set window mode or fullscreen mode for current game. | |
| int OGE_GetFPS | ( | ) |
Get current FPS.
| bool OGE_GetFullScreen | ( | ) |
Check if the game is in fullscreen mode or not.
| int OGE_GetLastScreenshot | ( | ) |
Get the image ID of the last screenshot.
| int OGE_GetLockedFPS | ( | ) |
Get the FPS value you want to lock.
| int OGE_GetScreenImage | ( | ) |
Get the image ID of current game screen.
| int OGE_GetViewHeight | ( | ) |
Get the height of the viewport.
| int OGE_GetViewPosX | ( | ) |
Get the x coordinate of the viewport position.
| int OGE_GetViewPosY | ( | ) |
Get the y coordinate of the viewport position.
| int OGE_GetViewWidth | ( | ) |
Get the width of the viewport.
| void OGE_LockFPS | ( | int | iFPS | ) |
Lock FPS.
| [in] | iFPS | The FPS value you want to lock |
| void OGE_Scroll | ( | int | iIncX, |
| int | iIncY | ||
| ) |
Scroll the screen.
| [in] | iIncX | The x-coordinate offset value of the scrolling |
| [in] | iIncY | The y-coordinate offset value of the scrolling |
| void OGE_SetAutoScrollSpeed | ( | int | iStepX, |
| int | iStepY, | ||
| int | iInterval | ||
| ) |
Set the speed of scrolling the screen.
| [in] | iStepX | The x-coordinate offset of every step |
| [in] | iStepY | The y-coordinate offset of every step |
| [in] | iInterval | The interval between two steps |
| void OGE_SetDirtyRectMode | ( | bool | bValue | ) |
Set dirty rect mode or not.
| [in] | bValue | If true then use dirty rect mode |
| void OGE_SetFullScreen | ( | bool | bValue | ) |
Set window mode or fullscreen mode for current game.
| [in] | bValue | Enable fullscreen mode or not |
| void OGE_SetScrollTarget | ( | int | iTargetX, |
| int | iTargetY | ||
| ) |
Set the target position for the auto-scrolling.
| [in] | iTargetX | The x coordinate of the target position |
| [in] | iTargetY | The y coordinate of the target position |
| void OGE_SetViewPos | ( | int | iLeft, |
| int | iTop | ||
| ) |
Set the position of the viewport.
| [in] | iLeft | The x coordinate of the viewport position |
| [in] | iTop | The y coordinate of the viewport position |
| void OGE_ShowFPS | ( | bool | bShow | ) |
Show or hide FPS.
| [in] | bShow | If it is true then show FPS else hide FPS |
| void OGE_ShowMouseCursor | ( | bool | bShow | ) |
Show or hide the system mouse cursor on the screen.
| [in] | bShow | If true then show it else hide it |
| void OGE_ShowMousePos | ( | bool | bShow | ) |
Show or hide mouse position on the screen.
| [in] | bShow | If true then show the position else hide it |
| void OGE_StartAutoScroll | ( | int | iStepX, |
| int | iStepY, | ||
| int | iInterval, | ||
| bool | bLoop | ||
| ) |
Start to auto-scroll screen.
| [in] | iStepX | The x-coordinate offset value of every scroll step |
| [in] | iStepY | The y-coordinate offset value of every scroll step |
| [in] | iInterval | Interval between two steps |
| [in] | bLoop | If true then the scrolling will restart when reaching the end |
1.8.0